The aspects of war were conceptualized as muses of war, like if instead of Melpomene and her sisters, if there was an equivalent sisterhood of Eris and the other Ares tagalongs. The Aspects of Wars' hierophants would wear alabaster masks with their lips, eyes and cheeks smudged with rust powder.
Battle (Aspects of War)
Granted Power: You enjoy a +1 morale bonus to your attack rolls.
Taboo: You cannot flee from a fight.
1: Sign: You gain a +4 bonus on your next initiative check. 10 min/lvl or until used.
2: Knight's Move: Instantaneously move 5'/2 lvls, target space must flank opponent.
3: Grace: +2 Dex, +10 land speed, melee attacks treated as blessed, glow 60' radius, lasts 1 rnd / lvl.
4: Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
Murder (Aspects of War)
Granted Power: You enjoy a +1 morale bonus to your damage rolls.
Taboo: You must never allow a defeated foe to survive.
1: Critical Strike: Instant spell; for 1 rnd gain +1d6 dmg, doubled threat rng, and +4 on attack rolls to confirm critical threats.
2: Phantom Foe: Subject is always flanked by one creature. Will sv, 1 rnd/lvl.
3: Find the Gap: Your attacks ignore armor and natural armor. 1 rnd/lvl.
4: Rusted Blade: Touched weapon delivers filth fever. (Comp. Mage)